One of the fun things about Designing SQ7 was the Wealth of locations available – The Universe has everything, whether it makes sense or not!
Asteroid Halle Berry
One of the things about Space is that there’s always more places to go, more things to see, and we wanted to explore a few we’d never run into before.
One of the early locations we brought Roger to was an Asteroid- Not a huge, developed Asteroid like Vohaul’s layer, but a much more natural, floating in Space, asteroid.
It let us play with Caves, and gave Roger an area he could explore fully, without us needing “invisible walls” keeping the player from going past them.
There were a few main areas, separated by a small tunnel, as shown below.
We also were able to throw in a few fun creatures, which Roger could harvest to use on his quest.
There was a “Fun” puzzle with Habitrail City where you needed to return to the city multiple times- Each time things would be slightly different.. This gave a cool dynamic, somewhat similar to Day of the Tentacle. Things you did in one visit mattered in the next, and you could create neat puzzles by leaving items for yourself, or dealing with the consequences of what you’ve done.